I've been looking into board game layouts, i want to produce a similar layout to Cluedo where you have rooms and things in them. I want to produce a 3d environment for my units to encounter and cross, each unit will have a specialization in which to reach certain ways into rooms such as a tracked heavy unit can cross highly rugged terrain, where as a light high tech hover craft unit can go over pits and avoid oil spills that would otherwise limit movement speed.
The arenas would not be as symmetrical like Cluedo but rather it would be equally balanced so that the arena is different wherever you start without giving an advantage to anyone. the player's objective would be to eliminate the other players while gaining control of factories that would produce small units that would be used to attack another player. each factory would be of a different type and the unit produced would be dependant on the players choice of starting unit.
These elements are a combination between four games, RoboRally, Supreme Commander, Z Steel soliders and Warhammer 40k Squad Command.
RoboRally
this is because of the area based style of what it is played in, the units would navigate a board while trying to distroy eachother with gainable weapons and devices
Supreme Commander
I'm taking the element of having one unit as the commander. the only way to survive is to build units, when the player's Commander is distroyed the player loses the game.
Z Steel Soldiers
The aim of this game is to capture control points around the map. some control points have factories which you can build units from.
Warhammer 40k Squad Command
The reason I'm looking at this game is because it has the turn based element that i want, also I want to take the 'fog of war' (which the map is covered in fog untill explored) from it to give the player and uncerntainty of other players as well as covering the player's own tracks.
Thursday, 4 February 2010
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