I've been looking into mobile platforms and bases ever since i got to a level in Fallout yesterday where you encounter a huge mobile base which the team 'The Enclave' occupy its equipped with many features including research facilities weapons bays satellite up link towers and self refineries in side is a complex of rooms and corridors leading to dormitories toilets and every thing you would need to have a permanent living condition. the whole structure is supported by four heavy tank tracks which move the monster from place to place.
When looking into other types of this machine in games i found that this platform was based on a Mobile platform used in real life to transport rockets from place to place (1). this huge machine doesn't have the features of the Fallout mobile platform but you can see the transition from the live one to this one. the shear size of this machine is what appealed to me, and gave me a new angle on how to build my mechs. because if i were to plan to build these machines a complete self sufficient platform or component would seem more efficient if it were to be moving all the time without leaving vulnerable structures in place, the factories that you would obtain would be the only vulnerability left but that would be to balance out the game play.
for the combined effect i want this mobile platform is perfect as it is a flat base and anything can be built on top of it, the only problem with this design is that it is rather bland and the base which i would build on wouldn't look completely different no matter what i put on it. i will be taking this idea into account but will be looking into other was of modifying the shape of the base to give it more definition with variables such as technology and texture.
the model below shows the way other components below can be attached to the frame, the circle in the middle could be bridged to join with whatever frame i wanted through the use of extensions of metal frames.
Appleseed
The 3d animated film 'Appleseed' has a mobile fortress in it, a huge AI controlled battle fortress with multiple eyes and weapons to engage any target from any angle its a really strange looking structure with a flatbed on the to which accommodates a large siege cannon, the real thing that draws me to this design is the multiple eyes surrounding the fortress it seems logical if a structure be that big as to have no blind spots.
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